![]() I kept trying to brute force my way to the next step. I tend to ignore signs in games that suggest how it wants you to play. ![]() This boss fight highlighted something for me. This is your classic boss that takes up most of the screen, sporadic movement included. Overall there’s plenty here for all different playstyles whether passive or hasty.Ībout midway there’s a skill check of sorts. ![]() Towards the end of my playthrough naturally the powers I leaned on were parrying, airstrike, dash. Mostly because my sword attack did more damage even if it meant playing riskier. Although I encountered use cases for the shuriken none of the early powers were that appealing to me. One of the first powers you learn is a classic, the shuriken. Throughout your journey you awaken powers by collecting special orbs usually towards the end of a chapter or big boss fight. Getting better and mastering each new move set was the goal. Mechanical Head Games developed a good foundation of which I hope there’s more to come.Ĭyber Shadow’s gameplay was distracting in the best way. All the ingredients are here: good music, gritty pixel art, and off screen hazards. Timed dash moves and bail me out airstrikes make for a great weekend or two- Cyber Shadow.Īs they enter publisher status, Yacht Club Games presents an homage to challenging 8-bit platformers. Platforming through the city tempered by a slow burn of gameplay. Shadow awakens in a contained city of ruin, Mekacity finding fallen clan members along the way to stitch together his future.
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